package com.spaceshooter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.ParticleEffect; import com.badlogic.gdx.assets.loaders.*; public class ResourceManager { private static AssetManager assetManager = new AssetManager(); public static final String Player = "media/playerspaceship.png"; public static final String Hitbox = "media/hitbox.png"; public static final String Thrusters = "media/thrusters.p"; public static final String PlayerBullet = "media/bullet.p"; public static final String PlayerBulletSprite = "media/bulletsprite.png"; public static final String Missile = "media/missile.png"; public static final String MissileParticle = "media/missile.p"; public static final String WeaponPickup = "media/powerup/powerupship.png"; public static final String Bullet = "media/enemybulletorange.png"; public static final String MissilePickup = "media/powerup/missilepowerup.png"; public static final String Enemy = "media/enemy.png"; public static final String EnemyCargo1 = "media/cargo1.png"; // Next four are the same enemy, different "textures" : public static final String MissileEnemy = "media/enemy/missileenemy/enemy.png"; public static final String MissileEnemyM = "media/enemy/missileenemy/enemym.png"; public static final String MissileEnemyL = "media/enemy/missileenemy/enemyl.png"; public static final String MissileEnemyR = "media/enemy/missileenemy/enemyr.png"; public static final String EnemyEye = "media/enemyeye.png"; public static final String EnemyFactory = "media/enemy/factory/factory.png"; public static final String EnemyFactoryDestroyed = "media/enemy/factory/factorydestroyed.png"; public static final String PrimaryBG1 = "media/bg/PrimaryBackground.png"; public static final String ParallaxBG = "media/bg/ParallaxStars.png"; public static final String EnemyRedShip1 = "media/redship1.png"; public static final String EnemyRedShip1b = "media/redship1.png"; public static final String EnemyTongue = "media/enemy/tongueship/ship.png"; public static final String EnemyTongueOut = "media/enemy/tongueship/shiptongue.png"; public static final String EnemyKiller1 = "media/Killer1.png"; public static final String EnemyKiller1b = "media/Killer1b.png"; public static final String EnemySpinner = "media/spinner1.png"; public static final String EnemySpinnerHard = "media/spinner2.png"; public static final String ExplosionParticle1 = "media/explosion2.p"; public static final String ExplosionSound1 = "media/explosionsound.mp3"; public static final String PlayerShootSound = "media/lasersound.mp3"; public static final String PowerUpSound = "media/reload.mp3"; private static ParticleEffectLoader.ParticleEffectParameter param; public ResourceManager() { param.imagesDir = Gdx.files.internal("media"); assetManager = new AssetManager(); } public static void loadAll() { assetManager.load(Player,Texture.class); assetManager.load(Hitbox,Texture.class); assetManager.load(PlayerBulletSprite,Texture.class); assetManager.load(Thrusters,ParticleEffect.class); assetManager.load(PlayerBullet,ParticleEffect.class); assetManager.load(Bullet,Texture.class); assetManager.load(Missile,Texture.class); assetManager.load(MissileParticle,ParticleEffect.class); assetManager.load(MissilePickup,Texture.class); assetManager.load(WeaponPickup,Texture.class); assetManager.load(Enemy,Texture.class); assetManager.load(EnemyCargo1,Texture.class); assetManager.load(MissileEnemy,Texture.class); assetManager.load(MissileEnemyM,Texture.class); assetManager.load(MissileEnemyL,Texture.class); assetManager.load(MissileEnemyR,Texture.class); assetManager.load(EnemyEye,Texture.class); assetManager.load(EnemyFactory,Texture.class); assetManager.load(EnemyFactoryDestroyed,Texture.class); assetManager.load(PrimaryBG1,Texture.class); assetManager.load(ParallaxBG,Texture.class); assetManager.load(EnemyRedShip1,Texture.class); assetManager.load(EnemyRedShip1b,Texture.class); assetManager.load(EnemyTongue,Texture.class); assetManager.load(EnemyTongueOut,Texture.class); assetManager.load(EnemyKiller1,Texture.class); assetManager.load(EnemyKiller1b,Texture.class); assetManager.load(EnemySpinner,Texture.class); assetManager.load(EnemySpinnerHard,Texture.class); assetManager.load(ExplosionSound1,Sound.class); assetManager.load(PlayerShootSound,Sound.class); assetManager.load(PowerUpSound,Sound.class); assetManager.load(ExplosionParticle1,ParticleEffect.class,param); assetManager.finishLoading(); } public static void reLoad() { assetManager = new AssetManager(); loadAll(); } public static AssetManager getAssetManager() { return assetManager; } }